VdevState
zpool_state_to_name(VdevState(), VDEV_AUX_NONE));
if (VdevState() > VDEV_STATE_FAULTED) {
if (VdevState() == VDEV_STATE_OFFLINE) {
zpool_state_to_name(VdevState(), VDEV_AUX_NONE));
zpool_state_to_name(VdevState(), VDEV_AUX_NONE));
zpool_state_to_name(VdevState(), VDEV_AUX_NONE));
zpool_state_to_name(VdevState(), VDEV_AUX_NONE));
if (VdevState() < VDEV_STATE_HEALTHY &&
VdevState() != VDEV_STATE_OFFLINE)
if (VdevState() == VDEV_STATE_FAULTED ||
VdevState() == VDEV_STATE_DEGRADED ||
VdevState() == VDEV_STATE_CANT_OPEN)
switch (VdevState()) {
zpool_state_to_name(VdevState(), VDEV_AUX_NONE));
vdev_state curState(caseFile->VdevState());
vdev_state VdevState() const;
zpool_state_to_name(caseFile->VdevState(),
if (caseFile->VdevState() == VDEV_STATE_OFFLINE) {
if (caseFile->VdevState() != VDEV_STATE_UNKNOWN
&& caseFile->VdevState() < VDEV_STATE_HEALTHY)