VIRSTOR_MAP_ALLOCATED
if (sc->map[n].flags & VIRSTOR_MAP_ALLOCATED)
if ((me->flags & VIRSTOR_MAP_ALLOCATED) == 0) {
if ((me->flags & VIRSTOR_MAP_ALLOCATED) == 0) {
me->flags |= VIRSTOR_MAP_ALLOCATED;
me->flags &= ~VIRSTOR_MAP_ALLOCATED;
if ((me->flags & VIRSTOR_MAP_ALLOCATED) == 0)
if (sc->map[n].flags || VIRSTOR_MAP_ALLOCATED != 0)