UAUDIO_NFRAMES
if (frames > UAUDIO_NFRAMES)
frames = UAUDIO_NFRAMES;
if (fps >= 1000 && int_frames > 0 && int_frames <= UAUDIO_NFRAMES) {
.frames = UAUDIO_NFRAMES,
.frames = UAUDIO_NFRAMES,
.frames = UAUDIO_NFRAMES,
.frames = UAUDIO_NFRAMES,