SOUND_MIXER_PHONEIN
SOUND_MIXER_LINE3, SOUND_MIXER_PHONEIN, SOUND_MIXER_PHONEOUT,
[SOUND_MIXER_PHONEIN] = { AC97_MIX_PHONE, 5, 0, 0, 1, 8, 0, 0 },
retval = SOUND_MIXER_PHONEIN;
#define SOUND_MASK_PHONEIN (1 << SOUND_MIXER_PHONEIN)
#define SOUND_MIXER_READ_PHONEIN MIXER_READ(SOUND_MIXER_PHONEIN)
#define SOUND_MIXER_WRITE_PHONEIN MIXER_WRITE(SOUND_MIXER_PHONEIN)