SOUND_MIXER_BASS
[SOUND_MIXER_BASS] = { 0x46, 0x47, 4, 0x00, 0x00 }
[SOUND_MIXER_BASS] = {CMPCI_SB16_MIXER_BASS_R, 1, 0, 4, 0, 0},
bzero(&codec->mix[SOUND_MIXER_BASS],
sizeof(codec->mix[SOUND_MIXER_BASS]));
[SOUND_MIXER_BASS] = { AC97_MIX_TONE, 4, 8, 0, 0, 0, 1, 0 },
bass = mix_get(m, SOUND_MIXER_BASS);
else if (dev == SOUND_MIXER_BASS)
dev == SOUND_MIXER_BASS) && (d->flags & SD_F_EQ))
[SOUND_MIXER_BASS] = 50,
MIX(sc).ctl = SOUND_MIXER_BASS;
MIX(sc).ctl = SOUND_MIXER_BASS;
#define SOUND_MASK_BASS (1 << SOUND_MIXER_BASS)
#define SOUND_MIXER_READ_BASS MIXER_READ(SOUND_MIXER_BASS)
#define SOUND_MIXER_WRITE_BASS MIXER_WRITE(SOUND_MIXER_BASS)