SLOT_DELETED
|| *p == SLOT_DELETED)
*s = SLOT_DELETED;
*start = SLOT_DELETED;
if (*p == SLOT_EMPTY || *p == SLOT_DELETED) {
*q = SLOT_DELETED;
*p = SLOT_DELETED;
*p = SLOT_DELETED;
*p = SLOT_DELETED;
*p = SLOT_DELETED;
ldep->de_Name[0] = SLOT_DELETED;
if (dep->de_Name[0] == SLOT_DELETED || dep->de_Name[0] == SLOT_EMPTY)
dep->de_Name[0] = SLOT_DELETED;
if (dep->de_Name[0] == SLOT_DELETED || dep->de_Name[0] == SLOT_EMPTY)
ep--->deName[0] = SLOT_DELETED;
dep->deName[0] == SLOT_DELETED) {
if (dentp->deName[0] != SLOT_DELETED &&
if (dep->deName[0] == SLOT_DELETED)
else if (dep->deName[0] != SLOT_DELETED)
if (dentp->deName[0] == SLOT_DELETED) {
ldep->de_Name[0] = SLOT_DELETED;
dep->deName[0] == SLOT_DELETED) {