SLI4_ASIC_REV_B0
case SLI4_ASIC_REV_B0: p = "B0"; break;
{ 0x10, 1, SLI4_ASIC_TYPE_BE3, SLI4_ASIC_REV_B0},
{ 0x10, 0x04, SLI4_ASIC_TYPE_SKYHAWK, SLI4_ASIC_REV_B0},
{ 0x10, 0x0b, SLI4_ASIC_TYPE_LANCER, SLI4_ASIC_REV_B0},
{ 0x10, 0x0d, SLI4_ASIC_TYPE_LANCERG7,SLI4_ASIC_REV_B0},