PSM_SOFTARMED
if ((sc->state & PSM_SOFTARMED) != 0) {
sc->state &= ~PSM_SOFTARMED;
if ((sc->state & PSM_SOFTARMED) != 0) {
sc->state &= ~PSM_SOFTARMED;
} else if ((sc->state & PSM_SOFTARMED) == 0) {
sc->state |= PSM_SOFTARMED;
sc->state &= ~PSM_SOFTARMED;
sc->state |= PSM_SOFTARMED;