PSM_FINGER_FUZZY
.flags = PSM_FINGER_FUZZY,
.flags = PSM_FINGER_FUZZY,
.flags = PSM_FINGER_FUZZY,
.flags = nfingers > 1 ? PSM_FINGER_FUZZY : 0,
is_fuzzy = (f->flags & PSM_FINGER_FUZZY) != 0;
f[0].flags = PSM_FINGER_FUZZY;
.flags = PSM_FINGER_FUZZY
fn.flags = PSM_FINGER_FUZZY;