PHY_VACANT
else if (frameHeader->smpFunctionResult == PHY_VACANT)
if (frameHeader->smpFunctionResult == PHY_VACANT )
if ( frameHeader->smpFunctionResult == PHY_VACANT )
frameHeader->smpFunctionResult == PHY_VACANT
if (frameHeader->smpFunctionResult == PHY_VACANT)
frameHeader->smpFunctionResult == PHY_VACANT
else if (frameHeader->smpFunctionResult == PHY_VACANT)
SMPFnResult = PHY_VACANT;
else if (frameHeader->smpFunctionResult == PHY_VACANT)
frameHeader->smpFunctionResult == PHY_VACANT
frameHeader->smpFunctionResult == PHY_VACANT