PHYS_INTERACTIVE
if ((arg->cx && !(arg->cx->physical->type & (PHYS_INTERACTIVE|PHYS_AUTO)))
(arg->bundle->phys_type.all & ~(PHYS_INTERACTIVE|PHYS_AUTO)))) {
if ((dl->physical = physical_Create(dl, PHYS_INTERACTIVE)) == NULL) {
{ PHYS_INTERACTIVE, "interactive" },
sw->mode = PHYS_INTERACTIVE;
if (sw.mode == PHYS_INTERACTIVE) {
if (sw.mode == PHYS_INTERACTIVE)
if (sw.mode != PHYS_INTERACTIVE) {