PHYS_FOREGROUND
(PHYS_DIRECT|PHYS_BACKGROUND|PHYS_FOREGROUND)) {
if (mode & (PHYS_DDIAL|PHYS_BACKGROUND|PHYS_FOREGROUND) &&
!(dl->physical->type & (PHYS_DIRECT|PHYS_BACKGROUND|PHYS_FOREGROUND)))
PHYS_FOREGROUND|PHYS_DDIAL)) &&
{ PHYS_FOREGROUND, "foreground" },
if (newmode == PHYS_FOREGROUND)