PHYS_BACKGROUND
(PHYS_DIRECT|PHYS_BACKGROUND|PHYS_FOREGROUND)) {
if (!physical_SetMode(dl->physical, PHYS_BACKGROUND))
if (mode & (PHYS_DDIAL|PHYS_BACKGROUND|PHYS_FOREGROUND) &&
!(dl->physical->type & (PHYS_DIRECT|PHYS_BACKGROUND|PHYS_FOREGROUND)))
if ((dl->physical->type & (PHYS_DIRECT|PHYS_DEDICATED|PHYS_BACKGROUND|
{ PHYS_BACKGROUND, "background" },
if (sw.mode == PHYS_BACKGROUND && pipe(bgpipe)) {
if (sw.mode == PHYS_BACKGROUND) {
} else if (sw.mode == PHYS_BACKGROUND) {
(!(p->type & PHYS_DIRECT) || !(mode & PHYS_BACKGROUND))) {