MVS_SLOT_RUNNING
if (ch->slot[slot].state >= MVS_SLOT_RUNNING) {
slot->state = MVS_SLOT_RUNNING;
slot->state = MVS_SLOT_RUNNING;
if (ch->slot[i].state < MVS_SLOT_RUNNING)
if (slot->state < MVS_SLOT_RUNNING)
if (slot->state < MVS_SLOT_RUNNING)
if (ch->slot[i].state < MVS_SLOT_RUNNING)
if (slot->state < MVS_SLOT_RUNNING)