MPC_OBJECT_PRISON
MPC_FLAG(prison_init_label, MPC_OBJECT_PRISON);
if ((mac_labeled & MPC_OBJECT_PRISON) == 0) {
if ((mac_labeled & MPC_OBJECT_PRISON) != 0)
if (!(mac_labeled & MPC_OBJECT_PRISON)) {
if (!(mac_labeled & MPC_OBJECT_PRISON)) {
if (!(mac_labeled & MPC_OBJECT_PRISON)) {