LOCK_MASK
sc->sc_state &= ~LOCK_MASK;
if (*(int *)data & ~LOCK_MASK) {
sc->sc_state &= ~LOCK_MASK;
*(int *)data = sc->sc_state & LOCK_MASK;
*(int *)arg = state->ks_state & LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
state->ks_state &= ~LOCK_MASK;
state->ks_state &= LOCK_MASK; /* preserve locking key state */
state->ks_state &= ~LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
sc->sc_state &= ~LOCK_MASK;
*(int *)arg = sc->sc_state & LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
sc->sc_state &= ~LOCK_MASK;
sc->sc_state &= LOCK_MASK; /* preserve locking key state */
sc->sc_state &= ~LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK)
*(int *)arg = sc->sc_state & LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
sc->sc_state &= ~LOCK_MASK;
sc->sc_state &= LOCK_MASK; /* preserve locking key state */
sc->sc_state &= LOCK_MASK; /* preserve locking key state */
sc->sc_state &= ~LOCK_MASK;
*(int *)arg = sc->sc_state & LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
sc->sc_state &= ~LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK)
i = (s) & LOCK_MASK; \
mode = state->ks_state & LOCK_MASK;
state->ks_state &= ~LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
*(int *)arg = state->ks_state & LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
state->ks_state &= ~LOCK_MASK;
state->ks_state &= LOCK_MASK; /* preserve locking key state */
ptr->mk_keylock = scp->status & LOCK_MASK;
if (*(int *)data & ~LOCK_MASK)
scp->status &= ~LOCK_MASK;
update_kbd_state(scp, scp->status, LOCK_MASK);
*(int *)data = scp->status & LOCK_MASK;
sc->cur_scp->status, LOCK_MASK);
sc->cur_scp->status, LOCK_MASK);
update_kbd_state(scp, scp->status, LOCK_MASK);
scp->status &= ~LOCK_MASK;
if (mask != LOCK_MASK) {
state = new_bits & LOCK_MASK;
which &= LOCK_MASK;
update_kbd_state(scp, scp->status, LOCK_MASK);
sc->sc_state &= ~LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK)
*(int *)arg = sc->sc_state & LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
sc->sc_state &= ~LOCK_MASK;
sc->sc_state &= LOCK_MASK; /* preserve locking key state */
state->ks_state &= ~LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
*(int *)arg = state->ks_state & LOCK_MASK;
if (*(int *)arg & ~LOCK_MASK) {
state->ks_state &= ~LOCK_MASK;
state->ks_state &= LOCK_MASK; /* preserve locking key state */
status.lock = state->ks_state & LOCK_MASK;
*(int *)data = vw->vw_kbdstate & LOCK_MASK;
if (state & ~LOCK_MASK)
vw->vw_kbdstate &= ~LOCK_MASK;
vi->mk_keylock = vw->vw_kbdstate & LOCK_MASK;
vw->vw_kbdstate &= ~LOCK_MASK;
vw->vw_kbdstate |= state & LOCK_MASK;
state = vw->vw_kbdstate & LOCK_MASK;