Initialized
if (!Init::Initialized()) \
if (Initialized()) {
static bool Initialized() { return s_init; }
if (!Client::Initialized()) \
if (!err) if (!Init:: Initialized()) err = Init:: Initialize( );
if (!err) if (!Client::Initialized()) err = Client::Initialize(0);
if (!status) if (!Init:: Initialized()) status = Init:: Initialize( );
if (!status) if (!Client::Initialized()) status = Client::Initialize(0);
if (!Initialized) {
Initialized = false;
Initialized = true;
static bool Initialized; /* set when we have initialized ourselves */