ROTATE
#define ROTATE { krb5_ui_4 temp; temp = d, d = c, c = b, b = a, a = temp; }
#define ROTATE { krb5_ui_4 temp; temp = d, d = c, c = b, b = a, a = temp; }
#define ROTATE(v,c) (ROTL32(v,c))
#define ROTATE(v,c) (ROTL32(v,c))
#undef ROTATE
#define ROTATE(a, n) _lrotl(a, n)
#define ROTATE(a, n) _rotl(a, n)
#define ROTATE(a, n) ({ \
#define ROTATE(v, n) (((v) << (n)) | ((v) >> (32 - (n))))
#undef ROTATE
#define ROTATE(x, n) ({ u32 ret; \
#undef ROTATE
#define ROTATE(x, n) ({ u32 ret; \
#define ROTATE(a, n) (_lrotr(a, n))
#define ROTATE(a, n) (_rotr(a, n))
#define ROTATE(a, n) ({ \
#define ROTATE(x, n) ({ register unsigned int ret; \
#define ROTATE(x, n) ({ register unsigned int ret; \
#define ROTATE(a, n) (((a) >> (n)) + ((a) << (32 - (n))))
#undef ROTATE
#define ROTATE(a, n) _rotl64((a), n)
#define ROTATE(a, n) ({ u64 ret; asm ("rolq %1,%0" \
#define ROTATE(a, n) ({ u64 ret; asm ("rorq %1,%0" \
#define ROTATE(a, n) ({ u64 ret; asm ("shrp %0=%1,%1,%2" \
#define ROTATE(a, n) ({ u64 ret; asm ("shrp %0=%1,%1,%2" \
#define ROTATE(i, n) ((i) << (n) ^ (i) >> (64 - n))
#define ROTATE(i, n) ((i) >> (n) ^ (i) << (64 - n))
#define ROTATE(a, n) (((a) << (n)) | (((a) & 0xffffffff) >> (32 - (n))))
#undef ROTATE
#define ROTATE(x, n) ({ MD32_REG_T ret; \
#undef ROTATE
#define ROTATE(x, n) ({ MD32_REG_T ret; \
#undef ROTATE
#define ROTATE(a,n) _lrotl(a,n)
#define ROTATE(a,n) (((a)<<(n))|(((a)&0xffffffff)>>(32-(n))))
#undef ROTATE
#define ROTATE(a,n) _lrotl(a,n)
#define ROTATE(a,n) (((a)<<(n))|(((a)&0xffffffff)>>(32-(n))))
#define ROTATE(v,c) (ROTL32(v,c))
#define ROTATE(a,n) (((a)>>(n))+((a)<<(32-(n))))
#define ROTATE(ch, perm) \