STAR
*(expression - (*acct_field & LOW_BYTE))|= STAR;
*prev_char |= STAR;
if ((star_fl = (opcode & STAR)) != 0) { /* Check star occurrence */
opcode &= ~STAR; /* Strip opcode */
Sect[rx][ry] = STAR;
if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
case STAR:
case STAR:
if (Sect[ix][iy] == STAR ||
case STAR:
case STAR:
case STAR: