Symbol: STAIRS
games/hack/hack.mklev.c
141
levl[xdnstair][ydnstair].typ = STAIRS;
games/hack/hack.mklev.c
151
levl[xupstair][yupstair].typ = STAIRS;
games/hack/hack.mklev.c
822
} while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
games/hack/hack.mklev.c
844
} while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
games/hack/hack.mkmaze.c
150
levl[xupstair][yupstair].typ = STAIRS;
games/hack/hack.mon.c
364
|| levl[u.ux][u.uy].typ == STAIRS))) {
games/rogue/level.c
747
gr_row_col(&row, &col, (FLOOR | TUNNEL | OBJECT | STAIRS));
games/rogue/level.c
778
if (dungeon[rogue.row][rogue.col] & STAIRS) {
games/rogue/level.c
793
if (!(dungeon[rogue.row][rogue.col] & STAIRS)) {
games/rogue/monster.c
138
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
games/rogue/monster.c
625
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
games/rogue/monster.c
678
(dungeon[row][col] & (FLOOR|TUNNEL|STAIRS|DOOR))) {
games/rogue/move.c
163
if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
games/rogue/move.c
234
return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
games/rogue/move.c
269
if (s & (MONSTER | OBJECT | STAIRS)) {
games/rogue/object.c
600
dungeon[row][col] |= STAIRS;
games/rogue/pack.c
151
if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
games/rogue/room.c
158
if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
games/rogue/room.c
186
if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
games/rogue/room.c
187
if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
games/rogue/room.c
188
return(((mask & STAIRS) ? '%' : '#'));
games/rogue/room.c
370
unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
games/rogue/room.c
390
} else if (s & STAIRS) {
games/rogue/spec_hit.c
289
if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
games/rogue/trap.c
165
} while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
games/rogue/zap.c
207
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));