Symbol: ROWNO
games/hack/def.rm.h
114
extern struct rm levl[COLNO][ROWNO];
games/hack/hack.Decl.c
72
struct rm levl[COLNO][ROWNO]; /* level map */
games/hack/hack.bones.c
158
for (y = 0; y < ROWNO; y++)
games/hack/hack.cmd.c
374
return (x >= 1 && x <= COLNO - 1 && y >= 0 && y <= ROWNO - 1);
games/hack/hack.do.c
282
u.uy = rn2(ROWNO);
games/hack/hack.do_name.c
87
if (0 <= cy + ydir[i] && cy + ydir[i] <= ROWNO - 1)
games/hack/hack.makemon.c
226
!(x < 1 || x > COLNO - 2 || y < 1 || y > ROWNO - 2 ||
games/hack/hack.makemon.c
245
ty = rn2(ROWNO);
games/hack/hack.mklev.c
122
for (y = 0; y < ROWNO; y++)
games/hack/hack.mklev.c
237
rsp->rhy = ROWNO - 1;
games/hack/hack.mklev.c
469
if (hiy > ROWNO - YLIM - 1)
games/hack/hack.mklev.c
470
hiy = ROWNO - YLIM - 1;
games/hack/hack.mklev.c
628
if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
games/hack/hack.mkmaze.c
118
for (y = 2; y < ROWNO - 1; y++) {
games/hack/hack.mkmaze.c
199
if (x < 3 || y < 3 || x > COLNO - 3 || y > ROWNO - 3 || levl[x][y].typ != 0)
games/hack/hack.mkmaze.c
210
mm.y = 3 + 2 * rn2(ROWNO / 2 - 2);
games/hack/hack.mkmaze.c
84
for (y = 2; y < ROWNO - 1; y++)
games/hack/hack.mkmaze.c
90
zy = 2 * (ROWNO / 4) - 1;
games/hack/hack.pager.c
174
whole_screen = (LI - ROWNO - 2 <= PAGMIN || !CD);
games/hack/hack.pager.c
200
curs(1, ROWNO + 4);
games/hack/hack.pager.c
215
curs(1, ROWNO + 4);
games/hack/hack.pager.c
237
curs(1, ROWNO + 4);
games/hack/hack.pri.c
125
if (x < 0 || x > COLNO - 1 || y < 0 || y > ROWNO - 1) {
games/hack/hack.pri.c
229
ROWNO + 2, COLNO);
games/hack/hack.pri.c
237
if (x < 0 || x > COLNO - 1 || y < 0 || y > ROWNO - 1) {
games/hack/hack.pri.c
299
for (y = 0; y < ROWNO; y++)
games/hack/hack.pri.c
307
scrly = ROWNO;
games/hack/hack.pri.c
331
if (y > ROWNO && CD)
games/hack/hack.pri.c
335
if (y < ROWNO) {
games/hack/hack.pri.c
345
if (ymax > ROWNO) {
games/hack/hack.pri.c
347
if (ymax > ROWNO + 1 && CD) {
games/hack/hack.pri.c
348
curs(1, ROWNO + 3);
games/hack/hack.pri.c
694
scrly = ROWNO;
games/hack/hack.pri.c
764
curs(i, ROWNO + 2);
games/hack/hack.read.c
419
for (zy = 0; zy < ROWNO; zy++)
games/hack/hack.read.c
454
for (zy = 0; zy < ROWNO; zy++)
games/hack/hack.terminfo.c
84
if (CO < COLNO || LI < ROWNO + 2)
games/hack/hack.trap.c
380
nuy = rn2(ROWNO);
games/hack/hack.vault.c
182
for (dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
games/hack/hack.vault.c
184
if (y < 0 || y > ROWNO - 1)
games/hack/hack.vault.c
97
#define FCSIZ (ROWNO+COLNO)
games/hack/hack.zap.c
306
zy < 3 || zy > ROWNO - 3)
games/hack/hack.zap.c
710
ty = rn2(ROWNO);