Symbol: RIGHT
games/battlestar/command4.c
226
case RIGHT:
games/battlestar/command7.c
230
moveplayer(right, RIGHT);
games/battlestar/cypher.c
92
case RIGHT:
games/battlestar/cypher.c
93
if (!moveplayer(right, RIGHT))
games/battlestar/room.c
184
case RIGHT:
games/battlestar/room.c
197
case RIGHT:
games/battlestar/room.c
210
case RIGHT:
games/battlestar/room.c
223
case RIGHT:
games/battlestar/words.c
114
{ "right", RIGHT, VERB, NULL },
games/battlestar/words.c
115
{ "r", RIGHT, VERB, NULL },
games/hunt/hunt/otto.c
122
# define ritem flbr[RIGHT]
games/hunt/hunt/otto.c
428
rel_dir = RIGHT;
games/hunt/hunt/otto.c
524
j = (RIGHT + i) % NUMDIRECTIONS;
games/hunt/huntd/answer.c
442
return RIGHT;
games/hunt/huntd/draw.c
156
case RIGHT:
games/hunt/huntd/draw.c
157
see(pp, RIGHT);
games/hunt/huntd/draw.c
164
see(pp, RIGHT);
games/hunt/huntd/draw.c
169
see(pp, RIGHT);
games/hunt/huntd/draw.c
211
case RIGHT:
games/hunt/huntd/draw.c
350
case RIGHT:
games/hunt/huntd/execute.c
126
move_player(pp, RIGHT); /* Move right */
games/hunt/huntd/execute.c
129
face(pp, RIGHT); /* Face right */
games/hunt/huntd/execute.c
211
case RIGHT:
games/hunt/huntd/execute.c
272
case RIGHT:
games/hunt/huntd/expl.c
184
case RIGHT:
games/hunt/huntd/hunt.h
110
# define is_player(c) (c == LEFTS || c == RIGHT ||\
games/hunt/huntd/shots.c
1020
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x + 1, RIGHT,
games/hunt/huntd/shots.c
1132
return (dir == RIGHT);
games/hunt/huntd/shots.c
1133
case RIGHT:
games/hunt/huntd/shots.c
251
case RIGHT:
games/hunt/huntd/shots.c
285
case RIGHT:
games/hunt/huntd/shots.c
289
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
304
case RIGHT:
games/hunt/huntd/shots.c
311
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
331
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
342
case RIGHT:
games/hunt/huntd/shots.c
505
case RIGHT:
games/hunt/huntd/shots.c
541
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
556
case RIGHT:
games/hunt/huntd/shots.c
616
case RIGHT:
games/hunt/huntd/shots.c
805
case RIGHT:
games/hunt/huntd/shots.c
858
case RIGHT:
games/hunt/huntd/shots.c
910
case RIGHT:
games/hunt/huntd/shots.c
952
case RIGHT:
games/rogue/hit.c
384
case RIGHT:
games/rogue/level.c
324
put_door(&rooms[room2], RIGHT, &row2, &col2);
games/rogue/level.c
328
put_door(&rooms[room1], RIGHT, &row1, &col1);
games/rogue/level.c
330
dir = RIGHT;
games/rogue/level.c
402
case RIGHT:
games/rogue/level.c
426
if ((dir == LEFT) || (dir == RIGHT)) {
games/rogue/level.c
554
RIGHT : LEFT;
games/rogue/level.c
609
RIGHT : LEFT;
games/rogue/level.c
646
dirs[3] = RIGHT;
games/rogue/level.c
689
case RIGHT:
games/rogue/move.c
348
*d = RIGHT;
games/rogue/room.c
499
d = RIGHT/2;
games/rogue/spec_hit.c
512
return(RIGHT);
usr.bin/sdiff/edit.c
105
goto RIGHT;
usr.bin/sdiff/edit.c
126
RIGHT: