POTION_SYM
POTION_SYM, 0, 0, 2, 0, 0, 0 }
BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
if (obj->olet == POTION_SYM)
} else if (obj->olet == POTION_SYM) {
} else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
case POTION_SYM:
case POTION_SYM:
case POTION_SYM:
static const char wrpsym[] = {WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM};
char foodsym = confused ? POTION_SYM : FOOD_SYM;
POTION_SYM, ARMOR_SYM, 0
case POTION_SYM:
POTION_SYM, shkliquors
{UNDEF_TYP, 0, POTION_SYM, 2, 0},
{POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0},
{UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0},