PHY_ANAR_10BTFULL
else if (advert & PHY_ANAR_10BTFULL && ability & PHY_ANAR_10BTFULL)
} else if (advert & PHY_ANAR_10BTFULL &&
ability & PHY_ANAR_10BTFULL) {
anar &= ~(PHY_ANAR_100BT4|PHY_ANAR_100BTXFULL|PHY_ANAR_10BTFULL);