Symbol: OSCROLL
games/larn/create.c
431
fillroom(OSCROLL, newscroll()); /* make a SCROLL */
games/larn/global.c
535
if (tmp != OSCROLL)
games/larn/global.c
543
if (tmp != OSCROLL)
games/larn/global.c
564
if (tmp != OSCROLL)
games/larn/global.c
725
case OSCROLL:
games/larn/main.c
1147
if (iven[i - 'a'] == OSCROLL) {
games/larn/main.c
428
case OSCROLL:
games/larn/main.c
451
case OSCROLL:
games/larn/main.c
475
case OSCROLL:
games/larn/main.c
485
case OSCROLL:
games/larn/main.c
568
case OSCROLL:
games/larn/main.c
834
item[i][0] = OSCROLL;
games/larn/main.c
981
} else if (iven[i - 'a'] == OSCROLL) {
games/larn/monster.c
1348
static char nobjtab[] = { 0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION,
games/larn/monster.c
1599
if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) {
games/larn/object.c
1048
if (iven[i] == OSCROLL)
games/larn/object.c
54
case OSCROLL:
games/larn/object.c
883
if (take(OSCROLL, typ) == 0)
games/larn/store.c
141
{ 100, OSCROLL, 0, 2 },
games/larn/store.c
142
{ 125, OSCROLL, 1, 2 },
games/larn/store.c
143
{ 60, OSCROLL, 2, 4 },
games/larn/store.c
144
{ 10, OSCROLL, 3, 4 },
games/larn/store.c
145
{ 100, OSCROLL, 4, 3 },
games/larn/store.c
146
{ 200, OSCROLL, 5, 2 },
games/larn/store.c
147
{ 110, OSCROLL, 6, 1 },
games/larn/store.c
148
{ 500, OSCROLL, 7, 2 },
games/larn/store.c
149
{ 200, OSCROLL, 8, 2 },
games/larn/store.c
150
{ 250, OSCROLL, 9, 4 },
games/larn/store.c
151
{ 20, OSCROLL, 10, 5 },
games/larn/store.c
152
{ 30, OSCROLL, 11, 3 },
games/larn/store.c
157
{ 340, OSCROLL, 12, 1 },
games/larn/store.c
158
{ 340, OSCROLL, 13, 1 },
games/larn/store.c
159
{ 300, OSCROLL, 14, 2 },
games/larn/store.c
160
{ 400, OSCROLL, 15, 2 },
games/larn/store.c
161
{ 500, OSCROLL, 16, 2 },
games/larn/store.c
162
{ 1000, OSCROLL, 17, 1 },
games/larn/store.c
163
{ 500, OSCROLL, 18, 1 },
games/larn/store.c
164
{ 340, OSCROLL, 19, 2 },
games/larn/store.c
165
{ 220, OSCROLL, 20, 3 },
games/larn/store.c
166
{ 3900, OSCROLL, 21, 0 },
games/larn/store.c
167
{ 610, OSCROLL, 22, 1 },
games/larn/store.c
168
{ 3000, OSCROLL, 23, 0 }
games/larn/store.c
283
else if (itm_[i].obj == OSCROLL)
games/larn/store.c
316
} else if (itm_[i].obj == OSCROLL) {
games/larn/store.c
711
if (iven[isub] == OSCROLL)
games/larn/store.c
736
else if ((itm_[j].obj == OSCROLL) || (itm_[j].obj == OPOTION)) value = 2 * itm_[j + ivenarg[isub]].price;