Symbol: OPOTION
games/larn/create.c
267
it = OPOTION;
games/larn/create.c
429
fillroom(OPOTION, newpotion()); /* make a POTION */
games/larn/global.c
536
if (tmp != OPOTION) {
games/larn/global.c
544
if (tmp != OPOTION) {
games/larn/global.c
565
if (tmp != OPOTION) {
games/larn/global.c
724
case OPOTION:
games/larn/main.c
1220
if (iven[i - 'a'] == OPOTION) {
games/larn/main.c
427
case OPOTION:
games/larn/main.c
450
case OPOTION:
games/larn/main.c
536
case OPOTION:
games/larn/main.c
545
case OPOTION:
games/larn/main.c
565
case OPOTION:
games/larn/main.c
839
item[i][0] = OPOTION;
games/larn/main.c
978
} else if (iven[i - 'a'] == OPOTION) {
games/larn/monster.c
1348
static char nobjtab[] = { 0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION,
games/larn/monster.c
1349
OPOTION, OPOTION, OPOTION, OGOLDPILE, OGOLDPILE, OGOLDPILE, OGOLDPILE,
games/larn/monster.c
1599
if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) {
games/larn/object.c
1046
if (iven[i] == OPOTION)
games/larn/object.c
1244
if (iven[i] == OPOTION)
games/larn/object.c
46
case OPOTION:
games/larn/object.c
666
if (take(OPOTION, pot) == 0)
games/larn/store.c
110
{ 20, OPOTION, 0, 6 },
games/larn/store.c
111
{ 90, OPOTION, 1, 5 },
games/larn/store.c
112
{ 520, OPOTION, 2, 1 },
games/larn/store.c
113
{ 100, OPOTION, 3, 2 },
games/larn/store.c
114
{ 50, OPOTION, 4, 2 },
games/larn/store.c
115
{ 150, OPOTION, 5, 2 },
games/larn/store.c
116
{ 70, OPOTION, 6, 1 },
games/larn/store.c
117
{ 30, OPOTION, 7, 7 },
games/larn/store.c
118
{ 200, OPOTION, 8, 1 },
games/larn/store.c
119
{ 50, OPOTION, 9, 1 },
games/larn/store.c
120
{ 80, OPOTION, 10, 1 },
games/larn/store.c
125
{ 30, OPOTION, 11, 3 },
games/larn/store.c
126
{ 20, OPOTION, 12, 5 },
games/larn/store.c
127
{ 40, OPOTION, 13, 3 },
games/larn/store.c
128
{ 35, OPOTION, 14, 2 },
games/larn/store.c
129
{ 520, OPOTION, 15, 1 },
games/larn/store.c
130
{ 90, OPOTION, 16, 2 },
games/larn/store.c
131
{ 200, OPOTION, 17, 2 },
games/larn/store.c
132
{ 220, OPOTION, 18, 4 },
games/larn/store.c
133
{ 80, OPOTION, 19, 6 },
games/larn/store.c
134
{ 370, OPOTION, 20, 3 },
games/larn/store.c
135
{ 50, OPOTION, 22, 1 },
games/larn/store.c
136
{ 150, OPOTION, 23, 3 },
games/larn/store.c
281
if (itm_[i].obj == OPOTION)
games/larn/store.c
313
if (itm_[i].obj == OPOTION) {
games/larn/store.c
716
if (iven[isub] == OPOTION)
games/larn/store.c
736
else if ((itm_[j].obj == OSCROLL) || (itm_[j].obj == OPOTION)) value = 2 * itm_[j + ivenarg[isub]].price;