Symbol: NSECTS
games/trek/abandon.c
136
if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
games/trek/abandon.c
139
if (Ship.secty < 0 || Ship.secty >= NSECTS)
games/trek/computer.c
186
if (ix < 0 || ix >= NSECTS)
games/trek/computer.c
189
if (iy < 0 || iy >= NSECTS)
games/trek/computer.c
195
if (ix < 0 || ix >= NSECTS)
games/trek/computer.c
198
if (iy < 0 || iy >= NSECTS)
games/trek/computer.c
316
quadsize = NSECTS;
games/trek/dock.c
66
if (i < 0 || i >= NSECTS)
games/trek/dock.c
69
if (j < 0 || j >= NSECTS)
games/trek/dumpme.c
59
Ship.sectx = ranf(NSECTS);
games/trek/dumpme.c
60
Ship.secty = ranf(NSECTS);
games/trek/events.c
167
Ship.sectx = ranf(NSECTS);
games/trek/events.c
168
Ship.secty = ranf(NSECTS);
games/trek/externs.c
96
char Sect[NSECTS][NSECTS];
games/trek/help.c
132
if (dx < 0 || dx >= NSECTS)
games/trek/help.c
135
if (dy < 0 || dy >= NSECTS ||
games/trek/initquad.c
135
i = ranf(NSECTS);
games/trek/initquad.c
136
j = ranf(NSECTS);
games/trek/initquad.c
81
for (i = 0; i < NSECTS; i++)
games/trek/initquad.c
82
for (j = 0; j < NSECTS; j++)
games/trek/klmove.c
109
if (lookx < 0 || lookx >= NSECTS ||
games/trek/klmove.c
110
looky < 0 || looky >= NSECTS) {
games/trek/klmove.c
117
if (lookx >= NSECTS)
games/trek/klmove.c
122
if (looky >= NSECTS)
games/trek/klmove.c
152
if (lookx < 0 || lookx >= NSECTS)
games/trek/klmove.c
157
if (looky < 0 || looky >= NSECTS ||
games/trek/move.c
131
xn = NSECTS * dist * bigger;
games/trek/move.c
150
dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
games/trek/move.c
151
dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
games/trek/move.c
170
Ship.quadx = ix / NSECTS;
games/trek/move.c
171
Ship.quady = iy / NSECTS;
games/trek/move.c
172
Ship.sectx = ix % NSECTS;
games/trek/move.c
173
Ship.secty = iy % NSECTS;
games/trek/move.c
211
dist = sqrt(dx * dx + dy * dy) / NSECTS;
games/trek/move.c
92
sectsize = NSECTS;
games/trek/nova.c
77
if (i < 0 || i >= NSECTS)
games/trek/nova.c
80
if (j < 0 || j >= NSECTS)
games/trek/setup.c
209
Ship.sectx = ranf(NSECTS);
games/trek/setup.c
210
Ship.secty = ranf(NSECTS);
games/trek/snova.c
82
for (ix = 0; ix < NSECTS; ix++) {
games/trek/snova.c
83
for (iy = 0; iy < NSECTS; iy++)
games/trek/srscan.c
167
for (i = 0; i < NSECTS; i++)
games/trek/srscan.c
89
for (i = 0; i < NSECTS; i++) {
games/trek/srscan.c
95
for (i = 0; i < NSECTS; i++) {
games/trek/srscan.c
98
for (j = 0; j < NSECTS; j++)
games/trek/torped.c
116
sectsize = NSECTS;
games/trek/trek.h
102
extern char Sect[NSECTS][NSECTS];
games/trek/visual.c
76
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)
games/trek/visual.c
84
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)
games/trek/visual.c
92
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)