Symbol: NQUADS
games/trek/computer.c
127
for (i = 0; i < NQUADS; i++)
games/trek/computer.c
130
for (i = 0; i < NQUADS; i++) {
games/trek/computer.c
132
for (j = 0; j < NQUADS; j++) {
games/trek/computer.c
156
for (i = 0; i < NQUADS; i++)
games/trek/dumpme.c
57
Ship.quadx = ranf(NQUADS);
games/trek/dumpme.c
58
Ship.quady = ranf(NQUADS);
games/trek/events.c
143
for (ix = 0; ix < NQUADS; ix++) {
games/trek/events.c
144
for (iy = 0; iy < NQUADS; iy++) {
games/trek/events.c
265
ix = ranf(NQUADS);
games/trek/events.c
266
iy = ranf(NQUADS);
games/trek/events.c
348
if (i < 0 || i >= NQUADS)
games/trek/events.c
351
if (j < 0 || j >= NQUADS)
games/trek/externs.c
93
struct quad Quad[NQUADS][NQUADS];
games/trek/klmove.c
124
if (qx < 0 || qx >= NQUADS ||
games/trek/klmove.c
125
qy < 0 || qy >= NQUADS ||
games/trek/lrscan.c
63
if (j < 0 || j >= NQUADS)
games/trek/lrscan.c
72
if (i < 0 || i >= NQUADS) {
games/trek/lrscan.c
81
if (j < 0 || j >= NQUADS) {
games/trek/move.c
174
if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 ||
games/trek/move.c
175
Ship.quady >= NQUADS) {
games/trek/setup.c
221
for (i = 0; i < NQUADS; i++) {
games/trek/setup.c
222
for (j = 0; j < NQUADS; j++) {
games/trek/setup.c
238
i = ranf(NQUADS);
games/trek/setup.c
239
j = ranf(NQUADS);
games/trek/setup.c
248
ix = ranf(NQUADS);
games/trek/setup.c
249
iy = ranf(NQUADS);
games/trek/setup.c
272
ix = ranf(NQUADS);
games/trek/setup.c
273
iy = ranf(NQUADS);
games/trek/snova.c
73
qx = ranf(NQUADS);
games/trek/snova.c
74
qy = ranf(NQUADS);
games/trek/trek.h
89
extern struct quad Quad[NQUADS][NQUADS];