Symbol: NO_ROOM
games/rogue/hit.c
67
monster->trow = NO_ROOM;
games/rogue/level.c
153
big_room = ((party_room != NO_ROOM) && rand_percent(1));
games/rogue/level.c
367
rooms[i].doors[j].oth_room = NO_ROOM;
games/rogue/level.c
381
party_room = NO_ROOM;
games/rogue/level.c
513
r_de = NO_ROOM;
games/rogue/level.c
522
if (r_de != NO_ROOM) {
games/rogue/level.c
560
if (rooms[target_room].doors[door_dir/2].oth_room != NO_ROOM) {
games/rogue/level.c
72
short party_room = NO_ROOM;
games/rogue/monster.c
164
monster->trow = NO_ROOM;
games/rogue/monster.c
348
monster->trow = NO_ROOM;
games/rogue/monster.c
349
} else if (monster->trow != NO_ROOM) {
games/rogue/monster.c
420
if ((monster->trow == NO_ROOM) &&
games/rogue/monster.c
425
monster->trow = NO_ROOM;
games/rogue/monster.c
520
(monster->trow == NO_ROOM)) {
games/rogue/monster.c
561
monster->trow = NO_ROOM;
games/rogue/monster.c
712
if (rn == NO_ROOM)
games/rogue/monster.c
718
if (rooms[rn].doors[d].oth_room != NO_ROOM) {
games/rogue/monster.c
847
if ( (rn != NO_ROOM) &&
games/rogue/move.c
106
if (cur_room == NO_ROOM)
games/rogue/object.c
176
if (party_room != NO_ROOM) {
games/rogue/room.c
257
} while ((rn == NO_ROOM) ||
games/rogue/room.c
324
return(NO_ROOM);
games/rogue/room.c
423
monster->trow = NO_ROOM;
games/rogue/room.c
449
if (rn == NO_ROOM)
games/rogue/room.c
476
monster->trow = NO_ROOM;
games/rogue/room.c
478
if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
games/rogue/room.c
479
monster->trow = NO_ROOM;
games/rogue/trap.c
158
if ((i == 0) && (party_room != NO_ROOM)) {