Symbol: NOUNS
games/battlestar/command2.c
285
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
games/battlestar/command2.c
287
if (wordtype[wordnumber] == NOUNS &&
games/battlestar/command2.c
43
wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
games/battlestar/command3.c
106
wordtype[wordnumber] != NOUNS && wordnumber < wordcount)
games/battlestar/command3.c
109
if (wordtype[wordnumber] == NOUNS &&
games/battlestar/command3.c
234
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) {
games/battlestar/command4.c
301
(wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
games/battlestar/command4.c
321
if (wordtype[wordnumber] == NOUNS && value == DOOR) {
games/battlestar/command4.c
89
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
games/battlestar/command5.c
312
while ((wordtype[++wordnumber] != NOUNS ||
games/battlestar/command5.c
314
if (wordtype[wordnumber] == NOUNS) {
games/battlestar/command5.c
38
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
games/battlestar/command5.c
41
if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
games/battlestar/command5.c
47
if (wordtype[wordnumber] == NOUNS) {
games/battlestar/command5.c
96
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
games/battlestar/command5.c
98
if (wordtype[wordnumber] == NOUNS) {
games/battlestar/command6.c
241
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS
games/battlestar/cypher.c
166
wordtype[wordnumber + 1] = NOUNS;
games/battlestar/parse.c
149
if ((wordtype[n - 1] == NOUNS ||
games/battlestar/words.c
177
{ "door", DOOR, NOUNS, NULL },
games/battlestar/words.c
37
{ "sword", SWORD, NOUNS, NULL },
games/battlestar/words.c
49
{ "body", BODY, NOUNS, NULL },
games/battlestar/words.c
56
{ "amulet", AMULET, NOUNS, NULL },
games/battlestar/words.c
57
{ "medallion", MEDALION, NOUNS, NULL },
games/battlestar/words.c
58
{ "talisman", TALISMAN, NOUNS, NULL },
games/battlestar/words.c
66
{ "goddess", NORMGOD, NOUNS, NULL },
games/battlestar/words.c
81
{ "man", MAN, NOUNS, NULL },
games/battlestar/words.c
92
{ "timer", TIMER, NOUNS, NULL },
games/battlestar/words.c
95
{ "girl", NATIVE, NOUNS, NULL },
games/battlestar/words.c
96
{ "native", NATIVE, NOUNS, NULL },