Symbol: NORTH
games/battlestar/command2.c
160
printf("Your compass points %s.\n", truedirec(NORTH, '-'));
games/battlestar/init.c
53
direction = NORTH;
games/battlestar/room.c
112
case NORTH:
games/battlestar/room.c
114
case NORTH:
games/battlestar/room.c
128
case NORTH:
games/battlestar/room.c
142
case NORTH:
games/battlestar/room.c
156
case NORTH:
games/battlestar/room.c
179
case NORTH:
games/battlestar/room.c
201
direction = NORTH;
games/battlestar/room.c
208
direction = NORTH;
games/battlestar/room.c
224
direction = NORTH;
games/battlestar/room.c
44
compass = NORTH;
games/battlestar/room.c
76
case NORTH:
games/hunt/hunt/otto.c
149
case '^': facing = NORTH; break;
games/hunt/hunt/otto.c
274
case NORTH:
games/hunt/hunt/otto.c
275
if (been_there[row - 1][col] & NORTH)
games/hunt/hunt/otto.c
289
been_there[r][col] |= NORTH;
games/hunt/hunt/otto.c
401
case NORTH: row--; break;
games/hunt/hunt/otto.c
444
case NORTH:
games/hunt/hunt/otto.c
450
else if (dir == NORTH
games/hunt/hunt/otto.c
456
else if (dir == NORTH)
games/hunt/huntd/makemaze.c
145
stat |= NORTH;
games/hunt/huntd/makemaze.c
158
case NORTH | SOUTH:
games/hunt/huntd/makemaze.c
159
case NORTH:
games/hunt/huntd/shots.c
1001
else if (dirmask & NORTH)
games/hunt/huntd/shots.c
1002
dirmask &= ~NORTH;
games/hunt/huntd/shots.c
1025
if (dirmask & NORTH) {
games/hunt/huntd/shots.c
466
dir = NORTH;
games/hunt/huntd/shots.c
483
mask |= NORTH, count++;
games/hunt/huntd/shots.c
514
if (mask & NORTH)
games/hunt/huntd/shots.c
515
mask &= ~NORTH, count--;
games/hunt/huntd/shots.c
521
if (n >= 0 && mask & NORTH)
games/hunt/huntd/shots.c
522
dir = NORTH, n--;
games/hunt/huntd/shots.c
543
case NORTH:
games/hunt/huntd/shots.c
945
dirmask |= NORTH, count++;
games/hunt/huntd/shots.c
956
dirmask |= NORTH, count++;
games/hunt/huntd/shots.c
965
dirmask |= NORTH, count++;
games/hunt/huntd/shots.c
983
dirmask |= NORTH, count++;