MOUSE_POSCHANGED
status->flags |= MOUSE_POSCHANGED;
sc->sc_status.flags |= MOUSE_POSCHANGED;
status->flags |= MOUSE_POSCHANGED;
sc->sc_status.flags &= ~MOUSE_POSCHANGED;
ms.flags = ((x || y || z) ? MOUSE_POSCHANGED : 0) |
status->flags |= ((x || y || z) ? MOUSE_POSCHANGED : 0)
flags &= MOUSE_POSCHANGED;
if (action2.flags & MOUSE_POSCHANGED) {
act->flags = ((act->dx || act->dy || act->dz) ? MOUSE_POSCHANGED : 0)
act->flags = ((act->dx || act->dy || act->dz) ? MOUSE_POSCHANGED : 0)
flags = a2->flags & MOUSE_POSCHANGED;
act2->flags = ((act2->dx || act2->dy || act2->dz) ? MOUSE_POSCHANGED : 0)
act->flags |= MOUSE_POSCHANGED ; /* force update */
act->flags |= MOUSE_POSCHANGED ;