lib/libvgl/mouse.c
108
&VGLMouseSave, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
lib/libvgl/mouse.c
109
bcopy(VGLMouseSave.Bitmap, buffer.Bitmap, MOUSE_IMG_SIZE*MOUSE_IMG_SIZE);
lib/libvgl/mouse.c
110
for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
lib/libvgl/mouse.c
114
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
lib/libvgl/mouse.c
134
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
lib/libvgl/mouse.c
243
overlap = (VGLMouseXpos + MOUSE_IMG_SIZE) - x;
lib/libvgl/mouse.c
248
overlap = (VGLMouseYpos + MOUSE_IMG_SIZE) - y;
lib/libvgl/mouse.c
258
x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
lib/libvgl/mouse.c
259
y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
lib/libvgl/mouse.c
260
VGLMouseSave.Bitmap[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)] =
lib/libvgl/mouse.c
263
[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
lib/libvgl/mouse.c
40
static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
lib/libvgl/mouse.c
58
static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
lib/libvgl/mouse.c
78
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask);
lib/libvgl/mouse.c
80
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask);
lib/libvgl/mouse.c
82
static byte map[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE];
lib/libvgl/mouse.c
84
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, map);
lib/libvgl/mouse.c
95
byte buf[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE];
lib/libvgl/mouse.c
97
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf);