Symbol: MONSTER
games/rogue/hit.c
293
dungeon[row][col] &= ~MONSTER;
games/rogue/hit.c
354
interrupted || (!(dungeon[row][col] & MONSTER))) {
games/rogue/monster.c
247
if ((!(dungeon[row][col] & MONSTER)) &&
games/rogue/monster.c
455
dungeon[mrow][mcol] &= ~MONSTER;
games/rogue/monster.c
456
dungeon[row][col] |= MONSTER;
games/rogue/monster.c
512
if ((!is_passable(row, col)) || (dungeon[row][col] & MONSTER)) {
games/rogue/monster.c
677
if ((!(dungeon[row][col] & MONSTER)) &&
games/rogue/monster.c
700
dungeon[row][col] |= MONSTER;
games/rogue/monster.c
813
if (!(dungeon[i][j] & MONSTER)) {
games/rogue/move.c
269
if (s & (MONSTER | OBJECT | STAIRS)) {
games/rogue/move.c
82
if (!(dungeon[row][col] & MONSTER)) {
games/rogue/move.c
98
if (dungeon[row][col] & MONSTER) {
games/rogue/object.c
246
if (dungeon[row][col] & (MONSTER | OBJECT)) {
games/rogue/object.c
669
if (dungeon[row][col] & MONSTER) {
games/rogue/room.c
111
if (dungeon[i][j] & MONSTER) {
games/rogue/room.c
115
dungeon[monster->row][monster->col] &= (~MONSTER);
games/rogue/room.c
118
dungeon[monster->row][monster->col] |= MONSTER;
games/rogue/room.c
159
!(detect_monster && (dungeon[i][j] & MONSTER))) {
games/rogue/room.c
177
if (mask & MONSTER) {
games/rogue/room.c
371
MONSTER);
games/rogue/room.c
397
if ((!(s & MONSTER)) || (och == ' ')) {
games/rogue/room.c
400
if (s & MONSTER) {
games/rogue/spec_hit.c
229
dungeon[row][col] &= ~MONSTER;
games/rogue/spec_hit.c
293
(!(dungeon[row][col] & MONSTER))) {
games/rogue/spec_hit.c
311
if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
games/rogue/spec_hit.c
375
if (dungeon[row][col] & MONSTER) {
games/rogue/throw.c
177
if (!(dungeon[*row][*col] & MONSTER)) {
games/rogue/throw.c
183
if (dungeon[*row][*col] & MONSTER) {
games/rogue/throw.c
205
while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
games/rogue/throw.c
209
(dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
games/rogue/throw.c
225
mon = dungeon[row][col] & MONSTER;
games/rogue/throw.c
226
dungeon[row][col] &= (~MONSTER);
games/rogue/trap.c
168
gr_row_col(&row, &col, (FLOOR | MONSTER));
games/rogue/trap.c
171
gr_row_col(&row, &col, (FLOOR | MONSTER));
games/rogue/use.c
450
if (dungeon[row][col] & MONSTER) {
games/rogue/zap.c
125
if (dungeon[*row][*col] & MONSTER) {
games/rogue/zap.c
209
dungeon[monster->row][monster->col] &= ~MONSTER;
games/rogue/zap.c
211
dungeon[row][col] |= MONSTER;
games/rogue/zap.c
304
(dungeon[orow][ocol] & MONSTER) ||
games/rogue/zap.c
318
(dungeon[row][col] & MONSTER) ||
games/rogue/zap.c
322
if (dungeon[row][col] & MONSTER) {