Symbol: MAXROOMS
games/rogue/level.c
100
static short random_rooms[MAXROOMS] = {3, 7, 5, 2, 0, 6, 1, 4, 8};
games/rogue/level.c
157
for (i = 0; i < MAXROOMS; i++) {
games/rogue/level.c
166
for (j = 0; j < MAXROOMS; j++) {
games/rogue/level.c
170
if (i < (MAXROOMS-1)) {
games/rogue/level.c
173
if (i < (MAXROOMS-3)) {
games/rogue/level.c
176
if (i < (MAXROOMS-2)) {
games/rogue/level.c
183
if (i < (MAXROOMS-6)) {
games/rogue/level.c
364
for (i = 0; i < MAXROOMS; i++) {
games/rogue/level.c
482
start = get_rand(0, (MAXROOMS-1));
games/rogue/level.c
488
for (i = 0; i < MAXROOMS; i++) {
games/rogue/level.c
489
j = ((start + i) % MAXROOMS);
games/rogue/level.c
515
for (i = 0; i < MAXROOMS; i++) {
games/rogue/level.c
547
if (((target_room < 0) || (target_room >= MAXROOMS)) ||
games/rogue/level.c
598
if (((de < 0) || (de >= MAXROOMS)) ||
games/rogue/level.c
890
for (i = 0; i < (3 * MAXROOMS); i++) {
games/rogue/level.c
892
x = get_rand(0, (MAXROOMS-1));
games/rogue/level.c
893
y = get_rand(0, (MAXROOMS-1));
games/rogue/object.c
193
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
273
i = get_rand(0, MAXROOMS-1);
games/rogue/room.c
318
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
333
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
342
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
430
r = get_rand(0, MAXROOMS-1);
games/rogue/room.c
431
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
432
rr = (r + i) % MAXROOMS;
games/rogue/room.c
462
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
50
room rooms[MAXROOMS];
games/rogue/room.c
52
static boolean rooms_visited[MAXROOMS];
games/rogue/save.c
371
for (i = 0; i < MAXROOMS; i++) {