MASSERT
MASSERT(slab != NULL);
MASSERT(slab->magic == ZALLOC_SLAB_MAGIC);
MASSERT(bmi >= 0 && bmi < slab->nmax);
MASSERT((*bmp & (1LU << bno)) == 0);
MASSERT(slab->state == AVAIL);
MASSERT(slab->slgd == NULL);
MASSERT(maxchunks > 0 && maxchunks <= MAXCHUNKS);
MASSERT(region->slab == NULL);
MASSERT(zi < NZONES);
MASSERT(slab->magic == ZALLOC_SLAB_MAGIC);
MASSERT(zi < NZONES);
MASSERT(z->z_Magic == ZALLOC_SLAB_MAGIC);
MASSERT(z->z_Magic == ZALLOC_SLAB_MAGIC);
MASSERT(z->z_Magic == ZALLOC_SLAB_MAGIC);
MASSERT(mp->rounds != 0);
MASSERT(MAGAZINE_NOTEMPTY(mp));
MASSERT(mp->rounds == 0);
MASSERT(MAGAZINE_NOTFULL(mp));