LONG_BITS
bno &= (LONG_BITS - 1);
for (ri = 0; ri < maxchunks; ri += LONG_BITS) {
if (ri + LONG_BITS <= maxchunks)
#define MAXCHUNKS (LONG_BITS * LONG_BITS)
u_long bitmap[LONG_BITS]; /* free chunks */
slab->free_bit = (bno + 1) & (LONG_BITS - 1);
while (bmi < LONG_BITS) {
slab->free_bit = (bno + 1) & (LONG_BITS - 1);
while (bmi < LONG_BITS) {
slab->free_bit = (bno + 1) & (LONG_BITS - 1);