IDENT
static IDENT *
IDENT *ip;
static IDENT punt;
ip = (IDENT *) malloc(sizeof (IDENT));
static IDENT * get_ident(struct sockaddr *, int, uid_t, char *, char);
IDENT *ip;
IDENT *ip, *nextip;
checkdam(PLAYER *victim, PLAYER *attacker, IDENT *credit, int damage,
PLAYER *owner, IDENT *score, int expl, char over)
IDENT *Scores; /* score cache */
IDENT *i_next;
IDENT *p_ident;
IDENT *b_score;
void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
BULLET *create_shot(int, int, int, char, int, int, PLAYER *, IDENT *,
extern IDENT * Scores;
IDENT ID { ident = $2; }
%token IDENT