HOLDMONST
{ HOLDMONST, "Hold Monst" },
c[HOLDMONST] = 0; /* hit a monster breaks hold monster spell */
if (c[HOLDMONST])
c[HOLDMONST] = 1;
c[HOLDMONST] += rnd(10) + clev;
if (c[HOLDMONST]) /* no action if monsters are held */
c[HOLDMONST] += 30;
INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
HASTESELF, AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST, HASTEMONST,
if (d[HOLDMONST])
if ((--d[HOLDMONST]) <= 0)