games/larn/display.c
184
{ HASTESELF, "Haste Self" },
games/larn/monster.c
405
c[HASTESELF] += 7 + clev;
games/larn/movem.c
34
if (c[HASTESELF])
games/larn/movem.c
35
if ((c[HASTESELF] & 1) == 0)
games/larn/object.c
896
INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
games/larn/object.c
897
char time_change[] = { HASTESELF, HERO, ALTPRO, PROTECTIONTIME, DEXCOUNT,
games/larn/object.c
899
HASTESELF, AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST, HASTEMONST,
games/larn/regen.c
106
if (d[HASTESELF])
games/larn/regen.c
107
if ((--d[HASTESELF]) <= 0)
games/larn/regen.c
33
if ((d[HASTESELF] == 0) || ((d[HASTESELF] & 1) == 0))