HARD
else if (how & HARD)
enum limithow how = SOFT | HARD;
how = HARD;
if (how & HARD)
level = HARD;
if (level == HARD) {
} while (player_loc == wumpus_loc || (level == HARD ?
type = HARD;
type = SOFT|HARD;
which_limits[rcswhich] |= HARD;
which_limits[rcswhich] |= HARD;
} else if (which_limits[rcswhich] == HARD) {
if (which_limits[rcswhich] & HARD)
if (which_limits[rcswhich] & HARD) {