HAMMER_ZONE_BTREE_INDEX
HAMMER_ZONE_BTREE_INDEX);
HAMMER_ZONE_BTREE_INDEX);
int target_zone = HAMMER_ZONE_BTREE_INDEX;
if (layer2->zone == HAMMER_ZONE_BTREE_INDEX ||
node = alloc_blockmap(HAMMER_ZONE_BTREE_INDEX, sizeof(*node),
if ((zone == HAMMER_ZONE_BTREE_INDEX ||
((zone) >= HAMMER_ZONE_BTREE_INDEX && \
case HAMMER_ZONE_BTREE_INDEX:
node_offset = hammer_blockmap_alloc(trans, HAMMER_ZONE_BTREE_INDEX,