HAMMER_BLOCKMAP_LAYER2
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
(HAMMER_BLOCKMAP_RADIX1 * HAMMER_BLOCKMAP_LAYER2)
#define HAMMER_BLOCKMAP_LAYER2_MASK (HAMMER_BLOCKMAP_LAYER2 - 1)
HAMMER_BLOCKMAP_LAYER2))
(((offset) + HAMMER_BLOCKMAP_LAYER2) & ~HAMMER_BLOCKMAP_LAYER2_MASK)
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;
phys_offset += HAMMER_BLOCKMAP_LAYER2) {
block_offset < HAMMER_BLOCKMAP_LAYER2;