Symbol: FILEDESC
games/fortune/fortune/fortune.c
1005
static FILEDESC *
games/fortune/fortune/fortune.c
1006
pick_child(FILEDESC *parent)
games/fortune/fortune/fortune.c
1008
FILEDESC *fp;
games/fortune/fortune/fortune.c
1042
sum_noprobs(FILEDESC *fp)
games/fortune/fortune/fortune.c
1068
open_fp(FILEDESC *fp)
games/fortune/fortune/fortune.c
1081
open_dat(FILEDESC *fp)
games/fortune/fortune/fortune.c
1095
get_pos(FILEDESC *fp)
games/fortune/fortune/fortune.c
110
static FILEDESC *File_list = NULL; /* Head of file list */
games/fortune/fortune/fortune.c
111
static FILEDESC *File_tail = NULL; /* Tail of file list */
games/fortune/fortune/fortune.c
112
static FILEDESC *Fortfile; /* Fortune file to use */
games/fortune/fortune/fortune.c
1123
get_tbl(FILEDESC *fp)
games/fortune/fortune/fortune.c
1126
FILEDESC *child;
games/fortune/fortune/fortune.c
119
static bool add_dir(FILEDESC *);
games/fortune/fortune/fortune.c
1200
print_list(FILEDESC *list, int lev)
games/fortune/fortune/fortune.c
121
FILEDESC **, FILEDESC **, FILEDESC *);
games/fortune/fortune/fortune.c
122
static void all_forts(FILEDESC *, char *);
games/fortune/fortune/fortune.c
124
static void display(FILEDESC *);
games/fortune/fortune/fortune.c
1284
maxlen_in_list(FILEDESC *list)
games/fortune/fortune/fortune.c
1286
FILEDESC *fp;
games/fortune/fortune/fortune.c
130
static void get_pos(FILEDESC *);
games/fortune/fortune/fortune.c
131
static void get_tbl(FILEDESC *);
games/fortune/fortune/fortune.c
1310
matches_in_list(FILEDESC *list)
games/fortune/fortune/fortune.c
1313
FILEDESC *fp;
games/fortune/fortune/fortune.c
139
static FILEDESC *new_fp(void);
games/fortune/fortune/fortune.c
141
static void open_dat(FILEDESC *);
games/fortune/fortune/fortune.c
142
static void open_fp(FILEDESC *);
games/fortune/fortune/fortune.c
143
static FILEDESC *pick_child(FILEDESC *);
games/fortune/fortune/fortune.c
145
static void print_list(FILEDESC *, int);
games/fortune/fortune/fortune.c
146
static void sum_noprobs(FILEDESC *);
games/fortune/fortune/fortune.c
153
static void matches_in_list(FILEDESC *);
games/fortune/fortune/fortune.c
154
static int maxlen_in_list(FILEDESC *);
games/fortune/fortune/fortune.c
209
display(FILEDESC *fp)
games/fortune/fortune/fortune.c
448
FILEDESC **head, FILEDESC **tail, FILEDESC *parent)
games/fortune/fortune/fortune.c
450
FILEDESC *fp;
games/fortune/fortune/fortune.c
587
static FILEDESC *
games/fortune/fortune/fortune.c
590
FILEDESC *fp;
games/fortune/fortune/fortune.c
643
all_forts(FILEDESC *fp, char *offensive)
games/fortune/fortune/fortune.c
646
FILEDESC *scene, *obscene;
games/fortune/fortune/fortune.c
690
add_dir(FILEDESC *fp)
games/fortune/fortune/fortune.c
694
FILEDESC *tailp;
games/fortune/fortune/fortune.c
877
FILEDESC *fp, *last = NULL;
games/fortune/fortune/fortune.c
946
FILEDESC *fp;