Symbol: FAREA
games/gomoku/bdinit.c
181
str = &overlap[FAREA * FAREA];
games/gomoku/bdinit.c
182
ip = &intersect[FAREA * FAREA];
games/gomoku/bdinit.c
183
for (frameix = FAREA; frameix-- > 0; ) { /* each frame */
games/gomoku/bdinit.c
185
str -= FAREA;
games/gomoku/bdinit.c
186
ip -= FAREA;
games/gomoku/gomoku.h
260
extern struct combostr frames[FAREA]; /* storage for single frames */
games/gomoku/gomoku.h
262
extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
games/gomoku/gomoku.h
263
extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
games/gomoku/main.c
434
n = (sp->s_frame[d1] - frames) * FAREA;
games/gomoku/main.c
66
struct combostr frames[FAREA]; /* storage for all frames */
games/gomoku/main.c
68
u_char overlap[FAREA * FAREA]; /* true if frame [a][b] overlap */
games/gomoku/main.c
69
short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
games/gomoku/makemove.c
239
str = &overlap[(a = sp1->s_frame[r] - frames) * FAREA];
games/gomoku/makemove.c
262
overlap[b * FAREA + a] &= 0xC;
games/gomoku/makemove.c
263
intersect[a * FAREA + b] = n = sp - board;
games/gomoku/makemove.c
264
intersect[b * FAREA + a] = n;
games/gomoku/makemove.c
267
overlap[b * FAREA + a] = 0;
games/gomoku/makemove.c
272
overlap[b * FAREA + a] &= 0xCF;
games/gomoku/makemove.c
275
overlap[b * FAREA + a] &= 0xF;
games/gomoku/makemove.c
277
intersect[a * FAREA + b] = n = esp - board;
games/gomoku/makemove.c
278
intersect[b * FAREA + a] = n;
games/gomoku/makemove.c
295
overlap[b * FAREA + a] = 0;
games/gomoku/pickmove.c
1091
n = (fcbp - frames) * FAREA;
games/gomoku/pickmove.c
51
static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
games/gomoku/pickmove.c
620
cbpp = &hashcombos[FAREA];