AMDGPU_MAX_BL_LEVEL
else if (bd->props.brightness > AMDGPU_MAX_BL_LEVEL)
level = AMDGPU_MAX_BL_LEVEL;
val = AMDGPU_MAX_BL_LEVEL;
val <= AMDGPU_MAX_BL_LEVEL) {
props.max_brightness = AMDGPU_MAX_BL_LEVEL;
val = AMDGPU_MAX_BL_LEVEL;
if (val >= 0 && val <= AMDGPU_MAX_BL_LEVEL) {
props.max_brightness = AMDGPU_MAX_BL_LEVEL;
props.brightness = AMDGPU_MAX_BL_LEVEL;