AMDGPU_FW_LOAD_PSP
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
return AMDGPU_FW_LOAD_PSP;
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP ||
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {
adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
adev->firmware.load_type == AMDGPU_FW_LOAD_PSP ? "true" : "false");
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
offset = (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) ? offset + size : 0;
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP)
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
offset = (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) ? offset + size : 0;
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) {
if (adev->firmware.load_type != AMDGPU_FW_LOAD_PSP) {