DEXTERITY
botsub(makecode(DEXTERITY, 46, 19), "%-2d");
(long)c[WISDOM], (long)c[CONSTITUTION], (long)c[DEXTERITY], (long)c[CHARISMA]);
c[DEXTERITY] += ivenarg[i] + 1;
c[DEXTERITY] += 10;
c[DEXTERITY] += 5;
c[DEXTERITY]++;
c[DEXTERITY] -= arg + 1;
c[DEXTERITY] -= 10;
c[DEXTERITY] -= 5;
tmp = monster[monst].armorclass + c[LEVEL] + c[DEXTERITY] +
c[DEXTERITY] += 3;
if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) {
d[DEXTERITY] -= 3;
c[DEXTERITY] += 3;
if ((obj->which_kind == DEXTERITY) ||
case DEXTERITY:
case DEXTERITY: