Symbol: you
games/hack/hack.Decl.c
85
struct you u;
games/hack/hack.h
240
extern struct you u;
games/hack/hack.save.c
119
bwrite(fd, &u, sizeof(struct you));
games/hack/hack.save.c
182
mread(fd, &u, sizeof(struct you));
games/hack/hack.u_init.c
77
static const struct you zerou;
games/snake/snake/snake.c
223
snrand(&you);
games/snake/snake/snake.c
255
move(you.line + 1, you.col + 1);
games/snake/snake/snake.c
294
repeat = you.col;
games/snake/snake/snake.c
299
repeat = you.col - money.col;
games/snake/snake/snake.c
303
repeat = you.line;
games/snake/snake/snake.c
308
repeat = you.line - money.line;
games/snake/snake/snake.c
312
repeat = ccnt - 1 - you.col;
games/snake/snake/snake.c
317
repeat = money.col - you.col;
games/snake/snake/snake.c
321
repeat = lcnt - 1 - you.line;
games/snake/snake/snake.c
326
repeat = money.line - you.line;
games/snake/snake/snake.c
339
if (you.col > 0) {
games/snake/snake/snake.c
341
pchar(&you, ' ');
games/snake/snake/snake.c
342
you.col--;
games/snake/snake/snake.c
344
(you.col == 0))
games/snake/snake/snake.c
345
pchar(&you, ME);
games/snake/snake/snake.c
354
if (you.col < ccnt - 1) {
games/snake/snake/snake.c
356
pchar(&you, ' ');
games/snake/snake/snake.c
357
you.col++;
games/snake/snake/snake.c
359
(you.col == ccnt - 1))
games/snake/snake/snake.c
360
pchar(&you, ME);
games/snake/snake/snake.c
370
if (you.line > 0) {
games/snake/snake/snake.c
372
pchar(&you, ' ');
games/snake/snake/snake.c
373
you.line--;
games/snake/snake/snake.c
375
(you.line == 0))
games/snake/snake/snake.c
376
pchar(&you, ME);
games/snake/snake/snake.c
387
if (you.line + 1 < lcnt) {
games/snake/snake/snake.c
389
pchar(&you, ' ');
games/snake/snake/snake.c
390
you.line++;
games/snake/snake/snake.c
392
(you.line == lcnt - 1))
games/snake/snake/snake.c
393
pchar(&you, ME);
games/snake/snake/snake.c
398
if (same(&you, &money)) {
games/snake/snake/snake.c
401
pchar(&you, ' ');
games/snake/snake/snake.c
407
(money.col == you.col &&
games/snake/snake/snake.c
408
money.line == you.line));
games/snake/snake/snake.c
413
if (same(&you, &finish)) {
games/snake/snake/snake.c
439
pchar(&you, ME);
games/snake/snake/snake.c
478
if (same(&p, &you))
games/snake/snake/snake.c
592
point(&d, you.col - sp->col, you.line - sp->line);
games/snake/snake/snake.c
653
snrand(&you);
games/snake/snake/snake.c
684
pchar(&you, '?');
games/snake/snake/snake.c
687
pchar(&you, ME);
games/snake/snake/snake.c
697
point(&p, you.col, you.line);
games/snake/snake/snake.c
698
if ((abs(ps->col - you.col) < (ccnt / 12)) && (you.line != ps->line)) {
games/snake/snake/snake.c
699
if (you.line < ps->line) {
games/snake/snake/snake.c
700
for (p.line = you.line + 1; p.line <= ps->line; p.line++)
games/snake/snake/snake.c
704
for (; p.line > you.line; p.line--)
games/snake/snake/snake.c
707
for (p.line = you.line - 1; p.line >= ps->line; p.line--)
games/snake/snake/snake.c
711
for (; p.line < you.line; p.line++)
games/snake/snake/snake.c
716
if ((abs(ps->line - you.line) < (lcnt / 7))
games/snake/snake/snake.c
717
&& (you.col != ps->col)) {
games/snake/snake/snake.c
718
p.line = you.line;
games/snake/snake/snake.c
719
if (you.col < ps->col) {
games/snake/snake/snake.c
720
for (p.col = you.col + 1; p.col <= ps->col; p.col++)
games/snake/snake/snake.c
724
for (; p.col > you.col; p.col--)
games/snake/snake/snake.c
727
for (p.col = you.col - 1; p.col >= ps->col; p.col--)
games/snake/snake/snake.c
731
for (; p.col < you.col; p.col++)
games/snake/snake/snake.c
841
if (same(&snake[i], &you) || same(&tmp, &you)) {
games/snake/snake/snake.c
842
surround(&you);
games/snake/snake/snake.c
896
if ((you.line == 0) && (you.col < 4))
games/snake/snake/snake.c
897
pchar(&you, ME);
games/snake/snake/snake.c
90
struct point you;
games/snake/snake/snake.c
900
if (same(sp, &you)) {
sys/crypto/blowfish/bf_enc.c
73
If you set BF_ROUNDS to some value other than 16 or 20, you will have