games/mille/comp.c
268
case C_GO:
games/mille/comp.c
273
&& Numgos + count[C_GO] == Numneed[C_GO]) {
games/mille/comp.c
275
--count[C_GO];
games/mille/comp.c
278
*value = Numneed[C_GO] * 3;
games/mille/comp.c
279
*value += (Numseen[C_GO] - Numgos);
games/mille/comp.c
280
*value /= (count[C_GO] * count[C_GO]);
games/mille/comp.c
281
count[C_GO]--;
games/mille/comp.c
330
Numseen[C_GO];
games/mille/comp.c
466
case C_GO:
games/mille/extern.c
135
C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
games/mille/extern.c
156
C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
games/mille/extern.c
157
C_GO, C_GO, C_GO, C_GO,
games/mille/move.c
244
case C_GO:
games/mille/move.c
249
pp->battle = C_GO;
games/mille/move.c
289
pp->battle = C_GO;
games/mille/types.c
62
case C_GO: